Using learners' feedback to develop resources: 2D3D video 1
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Part 1 shows how feedback from learners led John Sekula to try shading and then colour to help them differentiate the views.
Part 2 shows how the cards can be used in induction.
Part 3 shows learners at a more advanced stage of understanding which enabled John to reintroduce the original line diagrams.
Stimulus questions
What is it about the resources that helps learners to learn how to interpret 2D3D representations?
How might John's story of how he developed the resources help you?