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Using learners' feedback to develop resources: Second Life

Mid-Cheshire College have a space within the education island in Second Life. They have devised a version of John Sekula's materials in which learners can move the shapes around and look at them from all angles. The activity can be used to prepare learners to work with computer aided design software.

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Stimulus questions

What might be the advantages of using a virtual reality world such as Second Life?